A primer for the three rooms.
The games at Monarch & Co. follow the conventional rules — no novel variants, no proprietary twists. What follows is a brief, practical guide for each room.
How to begin (all rooms)
- Confirm you are eighteen or over at the age gate. This appears once and is remembered in your browser.
- Accept, customise, or decline cookies. The Establishment functions either way; analytics and marketing are off by default.
- Walk into the Parlour and pick a room. Each room starts you with 1,000 virtual chips on the house. These have no monetary value and cannot be purchased, sold, or redeemed.
The Blackjack Room (No. 01)
A duel against the dealer with one objective: reach a hand total closer to 21 than the dealer, without going over.
- Card values: numbered cards count their face; Jack, Queen and King are worth 10; Ace is worth 11, or 1 if 11 would bust your hand.
- The deal: select your bet using the chips, then "Deal". You receive two cards face-up; the dealer takes two, one face-down.
- Your turn: "Hit" to take another card, "Stand" to keep your total, "Double" to double the bet and take exactly one more card.
- Bust: any total over 21 loses immediately.
- Dealer's turn: the dealer reveals the hole card and must hit on all totals below 17, stand on 17 and above (including soft 17).
- Payouts: a winning hand pays 1:1. A natural Blackjack (Ace + ten-valued card on the deal) pays 3:2 unless the dealer also has Blackjack — in which case it pushes.
The Roulette Room (No. 02)
European single-zero roulette. The wheel has 37 pockets — numbers 1 through 36, plus a single 0.
- Place your bets: click squares on the layout to place chips. Multiple bets allowed per spin.
- Inside bets: straight up (single number, pays 35:1), split (two adjacent, 17:1), street (row of three, 11:1), corner (four adjacent, 8:1).
- Outside bets: red/black, odd/even, low (1-18)/high (19-36) all pay 1:1. Dozens and columns pay 2:1.
- The spin: click "Spin". The wheel turns; the ball settles on a number; winning bets are paid; losing bets are collected.
The Poker Room (No. 03)
Heads-up Texas Hold'em against a competent house opponent.
- The deal: each player is dealt two private cards ("hole cards"). A round of betting follows.
- The flop: three community cards are revealed. Another betting round.
- The turn: a fourth community card; betting round.
- The river: a fifth and final community card; final betting round.
- Showdown: the best five-card hand from each player's combined seven cards wins. Standard poker hand rankings apply (high card < pair < two pair < three of a kind < straight < flush < full house < four of a kind < straight flush < royal flush).
- Actions: Check, Bet, Call, Raise, Fold. As in the wider world.
Resetting chips
If your balance runs to zero in any room, a "Reset Chips" control returns you to 1,000. Resetting does not affect any other room. This is intentional: the games here are not progressions, and there is no aggregate fortune to track.
One last reminder
Virtual chips have no monetary value. They cannot be purchased, sold, traded, transferred, redeemed, or exchanged for anything tangible. If at any point you find yourself wishing they were real, please visit the Conduct page.